Skillsive

Free tool

Microsoft HoloLens (1st generation) vs HoloLens 2

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

Differences you can see

Pictures first, table second. Every chart is computed from the same published fields you can read below it — nothing here is an illustration.

  • Microsoft HoloLens (1st generation)
  • HoloLens 2

Resolution per eye

Panels at true pixel scale, one inside the other.

The sharpest panel here has 48% more pixels per eye than the softest — that is what you gain on small text inside a scene.

Field of view

Seen from above. The grey area is roughly the human binocular field (~200°).

  • HoloLens 252° diagonal
  • Microsoft HoloLens (1st generation)30° horizontal

One of these manufacturers publishes an angle without saying which axis it is measured on. Reviewers usually read those figures as diagonal, which would make the real horizontal field narrower than the wedge suggests — so treat the shapes as an impression, not as a ranking.

These angles are NOT measured the same way, so the wedges cannot be read as “this one is wider”. A pair of human eyes covers about 200° for reference.

Weight

On the whole catalogue’s scale, from 30 g to 830 g.

Microsoft HoloLens (1st generation)579 g
HoloLens 2566 g
30 g830 g

Battery

On the whole catalogue’s scale, from 45 min to 540 min; a handful of outliers, up to 2880 min, sit beyond it.

Microsoft HoloLens (1st generation)180 min
HoloLens 2180 min
45 min540 min

Launch price

On the whole catalogue’s scale, from $199 to $3500; a handful of outliers, up to $38500, sit beyond it.

Microsoft HoloLens (1st generation)$3000
HoloLens 2$3500
$199$3500

On sale, and supported

Two different questions: how long you can still buy it new, and how long the manufacturer keeps updating it. The dashed line is the end of a three-year training programme (2029).

Microsoft HoloLens (1st generation) sold 2016–2026 · support until 2024

HoloLens 2 sold 2019–2024 · support until 2027

available newmanufacturer support after the last sale

20152030

Sold and supported are not the same thing. A model can leave the shelves while its maker keeps shipping software to the units you already own — and it can stay on the shelves with no published support commitment at all.

What actually differs

Computed from the two records, most decisive first.

  • Launch price

    Microsoft HoloLens (1st generation)
    $3000
    HoloLens 2
    $3500
  • Resolution per eye

    Microsoft HoloLens (1st generation)
    1268x720
    HoloLens 2
    1440x936
  • Field of view

    Microsoft HoloLens (1st generation)
    30° horizontal
    HoloLens 2
    52° diagonal
  • Weight

    Microsoft HoloLens (1st generation)
    579 g
    HoloLens 2
    566 g
  • Controller tracking

    Microsoft HoloLens (1st generation)
    3DoF
    HoloLens 2
    None (hands only)
  • Kiosk mode / MDM

    Microsoft HoloLens (1st generation)
    No
    HoloLens 2
    Yes
  • Availability

    Microsoft HoloLens (1st generation)
    Discontinued
    HoloLens 2
    Discontinued in 2024
  • Announced

    Microsoft HoloLens (1st generation)
    2015-01-21
    HoloLens 2
    2019-05-02
  • Released

    Microsoft HoloLens (1st generation)
    2016
    HoloLens 2
    2019
  • Support ends

    Microsoft HoloLens (1st generation)
    2024-12-10
    HoloLens 2
    2027-12-31
  • Suitable for training

    Microsoft HoloLens (1st generation)
    No
    HoloLens 2
  • Business tier

    Microsoft HoloLens (1st generation)
    No
    HoloLens 2

They match on 25 further specifications.

Full specification, row by row

41 of 85 rows differ.

Specifications of the selected headsets, one column per model
Specification
HoloLens 2

Microsoft

ManufacturerWho makes it — and who you buy support from.MicrosoftMicrosoft
CategoryWhich kind of product this is. It decides which rows below make sense at all.AR — spatialAR — spatial
Device typeWhere the computing happens, and therefore what you need to run it.Standalone ARStandalone AR
AnnouncedThe day it was shown, which is not the day it shipped.2015-01-212019-05-02
ReleasedYear the model went on sale. Older is not automatically worse in this category.20162019
AvailabilityWhether you can still order it new today.DiscontinuedDiscontinued in 2024
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.2024-12-102027-12-31
DisplayHow the image is produced. "No display" is a real answer in this category, not a gap.WaveguideWaveguide
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Both eyesBoth eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.1268x7201440x936*VRcompare
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.60 Hz60 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.30° horizontal*UploadVR, HoloLens 2 field of view52° diagonal*VRcompare
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.Brightness: not published by the manufacturerBrightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.579 g566 g
Visible field of viewWhat the eye actually sees through the optics, by axis.30° horizontal · 17.5° vertical43° horizontal · 29° vertical
Rendered field of viewWhat the device draws. Never smaller than what you see.Rendered field of view: not published by the manufacturerRendered field of view: not published by the manufacturer
Binocular overlapWhere both eyes see the same thing — this is where depth happens.Binocular overlap: not published by the manufacturerBinocular overlap: not published by the manufacturer
Average pixel densityPixels per degree across the image. More is sharper.Average pixel density: not published by the manufacturerAverage pixel density: not published by the manufacturer
Peak pixel densityThe sharpest point, usually the centre of the lens.Peak pixel density: not published by the manufacturerPeak pixel density: not published by the manufacturer
Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.Subpixel layout: not published by the manufacturerSubpixel layout: not published by the manufacturer
Foveated renderingWhether detail is dropped outside where you look, to save performance.NoneFoveated rendering: not published by the manufacturer
Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.Fits over glassesFits over glasses
DimensionsWidth, height and depth of the device itself.Dimensions: not published by the manufacturerDimensions: not published by the manufacturer
Weight with strapWith the strap it ships with — the weight you actually wear.Weight with strap: not published by the manufacturerWeight with strap: not published by the manufacturer
Head strapSoft band or a rigid one. Decides how the weight sits over an hour.Rigid halo strapRigid strap with a dial
MaterialsShell and facial interface, in the vendor’s words.plastic · foamPlastic · foam
ColoursColours the manufacturer sells it in.GreyGrey
Haptics in the headsetVibration in the headset itself, not in the controllers.NoNo
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.6DoF (position in space)6DoF (position in space)
Tracking camerasHow many cameras it uses to know where it is.44
Tracking rateHow often position is recalculated. Higher is steadier.Tracking rate: not published by the manufacturerTracking rate: not published by the manufacturer
Depth sensorA dedicated sensor for distance, on top of the cameras.YesYes
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.YesYes
Hand tracking detailHow much of the hand reaches the application: a pinch, or a jointed hand pose a scenario can read.Gaze and pinchFull hand skeleton
Hands and controllers at onceWhether a controller in one hand and a bare hand in the other work at the same time.Hands and controllers at once: not published by the manufacturerHands and controllers at once: not published by the manufacturer
Hand tracking SDKThe SDK an application reaches the hand tracking through, and any named modes that change how it behaves.Hand tracking SDK: not published by the manufacturerHand tracking SDK: not published by the manufacturer
Face trackingTracks facial expression — for avatars, not for training scenarios.NoNo
Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.NoneNone
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.YesNo
Controller modelThe manufacturer's own name for the controller.HoloLens Clickerdoes not apply to this class
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.3DoFNone (hands only)
Controller tracking methodWhat establishes where the controller is. It decides whether the controller keeps working behind your back or down at your hip — “6DoF” on its own does not say.Rotation only (IMU)does not apply to this class
Other controllersWhether the headset works with controllers other than the ones it ships with.Other controllers from the same maker — Xbox Wireless Controller (Bluetooth models)Other controllers: not published by the manufacturer
Finger tracking on the controllerWhether the controller senses individual fingers, and how.Finger tracking on the controller: not published by the manufacturerdoes not apply to this class
Controller inputsButtons, sticks and triggers the controller offers.single button · wrist rotationdoes not apply to this class
Controller hapticsVibration feedback in the hand.Controller haptics: not published by the manufacturerdoes not apply to this class
Controller powerDisposable cells or a built-in rechargeable — a fleet question.Built-in rechargeabledoes not apply to this class
Controller weightOne controller, as the vendor weighs it.Controller weight: not published by the manufacturerdoes not apply to this class
Other input methodsWays in beyond controllers and bare hands.Voice · Look and pinchVoice · Look and pinch
Where it computesWhether the device computes on its own or depends on a phone, PC or belt-worn puck.Standalone (own computer)Standalone (own computer)
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Intel Atom x5-Z8100 with Microsoft HPU 1.0Qualcomm Snapdragon 850 Compute Platform
CPUCores and clocks, where the manufacturer publishes them.Intel Atom x5-Z8100, 1.04 GHzOcta-core Kryo 385 (4x 2.96 GHz, 4 x 1.8 GHz)
GPUThe graphics part of the chip.Intel HD Graphics (Cherry Trail)Adreno 630
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.2 GB4 GB
PlatformThe platform an application is built against — and what an MDM has to speak.Windows 10 Holographic 1809Windows Holographic
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.Storage: not published by the manufacturerStorage: not published by the manufacturer
SD card slotWhether storage can be added with a card.NoNo
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.180 min180 min
Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.Battery capacity (Wh): not published by the manufacturerBattery capacity (Wh): not published by the manufacturer
Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.Battery capacity (mAh): not published by the manufacturerBattery capacity (mAh): not published by the manufacturer
Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.Charge time: not published by the manufacturerCharge time: not published by the manufacturer
ChargerPower of the supplied charger — it decides the charge time above.18 W18 W
External batteryBattery on a cable or a puck instead of on the head.NoExternal battery: not published by the manufacturer
Charging caseExtra runtime carried in the case the glasses ship with.Charging case: not published by the manufacturerCharging case: not published by the manufacturer
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.NoHot-swap battery: not published by the manufacturer
Third-party appsHow a third party's application reaches the device: an ordinary Android package, a vendor-only SDK, or not at all.Vendor SDK onlyVendor SDK only
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.NoNo
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.NoSuitable for training: not published by the manufacturer
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.NoYes
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.NoBusiness tier: not published by the manufacturer
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".ANSI Z87.1 · CSA Z94.3 · EN 166ANSI Z87.1 · CSA Z94.3 · EN 166 · IP50
PortsPhysical sockets and charging contacts.Micro-USB 2.0 · 3.5 mm headphone jackUSB Type-C
Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.5 (802.11ac)5 (802.11ac 2x2)
BluetoothFor controllers, headphones and accessories.4.1 LE5.0
Video from a computerWhether a computer can drive it, over a cable or wirelessly.Video from a computer: not published by the manufacturerVideo from a computer: not published by the manufacturer
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Built-in speakers · Headphone jackBuilt-in speakers
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.YesYes
MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.45
CameraA camera is what makes a remote expert call and photo documentation possible.YesYes
Price bandThe band it sits in, rather than a price that goes stale.EnterpriseEnterprise
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.$3000$3500
Price by configurationWhat each configuration cost at launch.Development Edition $3000 · Commercial Suite $5000Price by configuration: not published by the manufacturer
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.Price today: not published by the manufacturerPrice today: not published by the manufacturer
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.does not apply to this class4 / 5Both rate it above the VR competition of its day thanks to the depth sensor. UploadVR calls it incredibly solid, far more so than Quest 2; Road to VR deliberately tried to break it with an index-and-thumb grip and a full-handed claw and could not.UploadVR review,Road to VR review

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.