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Apple Vision Pro vs Apple Vision Pro (M2)

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

Differences you can see

Pictures first, table second. Every chart is computed from the same published fields you can read below it — nothing here is an illustration.

  • Apple Vision Pro
  • Apple Vision Pro (M2)

Resolution per eye

Panels at true pixel scale, one inside the other.

The sharpest panel here has 0% more pixels per eye than the softest — that is what you gain on small text inside a scene.

Field of view

Seen from above. The grey area is roughly the human binocular field (~200°).

  • Apple Vision Pro100° horizontal
  • Apple Vision Pro (M2)100° horizontal

The widest field here is 100°, the narrowest 100°. A pair of human eyes covers about 200° — even the best of these shows less than two thirds of that.

Battery

On the whole catalogue’s scale, from 45 min to 540 min; a handful of outliers, up to 2880 min, sit beyond it.

Apple Vision Pro150 min
Apple Vision Pro (M2)120 min
45 min540 min

Launch price

On the whole catalogue’s scale, from $199 to $3499; a handful of outliers, up to $38500, sit beyond it.

Apple Vision Pro$3499
Apple Vision Pro (M2)$3499
$199$3499

IPD range

Against the 54–74 mm range most adults fall into.

Apple Vision Pro51–75 mm
Apple Vision Pro (M2)51–75 mm
49 mm77 mm

The grey band is people, not hardware. Where a coloured bar stops short of it, that share of a team cannot set the headset to their eyes — and a badly set distance is the usual cause of headaches after twenty minutes.

On sale, and supported

Two different questions: how long you can still buy it new, and how long the manufacturer keeps updating it. The dashed line is the end of a three-year training programme (2029).

Apple Vision Pro on sale since 2025 · no published end of support

Apple Vision Pro (M2) sold 2024–2025 · no published end of support

20232030

Sold and supported are not the same thing. A model can leave the shelves while its maker keeps shipping software to the units you already own — and it can stay on the shelves with no published support commitment at all.

What actually differs

Computed from the two records, most decisive first.

  • Refresh rate

    Apple Vision Pro
    90/96/100/120 Hz
    Apple Vision Pro (M2)
    90/96/100 Hz
  • Weight

    Apple Vision Pro
    Apple Vision Pro (M2)
    478 g
  • Battery

    Apple Vision Pro
    150 min
    Apple Vision Pro (M2)
    120 min
  • Availability

    Apple Vision Pro
    On sale
    Apple Vision Pro (M2)
    Discontinued in 2025
  • Announced

    Apple Vision Pro
    2025-10-21
    Apple Vision Pro (M2)
    2023-06-05
  • Released

    Apple Vision Pro
    2025
    Apple Vision Pro (M2)
    2024
  • Processor

    Apple Vision Pro
    Apple M5
    Apple Vision Pro (M2)
    Apple M2
  • CPU

    Apple Vision Pro
    10-core (4 x 4.6 GHz, 6 x 3.0 GHz)
    Apple Vision Pro (M2)
    Octa-core Avalanche / Blizzard (4 x 3.5 GHz, 4 x 2.4 GHz)
  • GPU

    Apple Vision Pro
    Apple M5 10-core GPU
    Apple Vision Pro (M2)
    Apple M2 10-core GPU
  • Platform

    Apple Vision Pro
    visionOS 26
    Apple Vision Pro (M2)
    visionOS
  • Battery capacity (Wh)

    Apple Vision Pro
    Apple Vision Pro (M2)
    35.9 Wh
  • Battery capacity (mAh)

    Apple Vision Pro
    Apple Vision Pro (M2)
    3166 mAh

They match on 46 further specifications.

Full specification, row by row

25 of 88 rows differ.

Specifications of the selected headsets, one column per model
Specification
ManufacturerWho makes it — and who you buy support from.AppleApple
CategoryWhich kind of product this is. It decides which rows below make sense at all.VR — standaloneVR — standalone
Device typeWhere the computing happens, and therefore what you need to run it.Standalone VRStandalone VR
AnnouncedThe day it was shown, which is not the day it shipped.2025-10-212023-06-05
ReleasedYear the model went on sale. Older is not automatically worse in this category.20252024
AvailabilityWhether you can still order it new today.On saleDiscontinued in 2025
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.Support ends: not published by the manufacturerSupport ends: not published by the manufacturer
PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper.micro-OLEDmicro-OLED
OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something.Catadioptric (Apple)Catadioptric (Apple)
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Both eyesEyes covered: not published by the manufacturer
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.3660x3200*iFixit teardown3660x3200*iFixit teardown
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.90/96/100/120 Hz90/96/100 Hz
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.100° horizontal*VRcompare estimate100° horizontal*VRcompare estimate
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.Brightness: not published by the manufacturerBrightness: not published by the manufacturer
WeightThe device alone. Anything above roughly 150 g is felt within an hour.Weight: not published by the manufacturer478 g*UploadVR, measured without Light Seal and band
Visible field of viewWhat the eye actually sees through the optics, by axis.Visible field of view: not published by the manufacturerVisible field of view: not published by the manufacturer
Rendered field of viewWhat the device draws. Never smaller than what you see.Rendered field of view: not published by the manufacturerRendered field of view: not published by the manufacturer
Binocular overlapWhere both eyes see the same thing — this is where depth happens.65°65°
Average pixel densityPixels per degree across the image. More is sharper.Average pixel density: not published by the manufacturerAverage pixel density: not published by the manufacturer
Peak pixel densityThe sharpest point, usually the centre of the lens.Peak pixel density: not published by the manufacturerPeak pixel density: not published by the manufacturer
Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.Subpixel layout: not published by the manufacturerSubpixel layout: not published by the manufacturer
Foveated renderingWhether detail is dropped outside where you look, to save performance.DynamicFoveated rendering: not published by the manufacturer
PassthroughWhat the front cameras give you: colour, grayscale, or nothing.ColourColour
Passthrough camerasResolution, density and frame rate of that camera feed.Passthrough cameras: not published by the manufacturerPassthrough cameras: not published by the manufacturer
IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people.MotorisedIPD adjustment: not published by the manufacturer
IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared.51–75 mm51–75 mm
Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts.YesYes
Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.Official lens insertsLens inserts available
DimensionsWidth, height and depth of the device itself.Dimensions: not published by the manufacturerDimensions: not published by the manufacturer
Weight with strapWith the strap it ships with — the weight you actually wear.750–800 g600–650 g
Head strapSoft band or a rigid one. Decides how the weight sits over an hour.Rigid strap with a dialRigid strap with a dial
MaterialsShell and facial interface, in the vendor’s words.Aluminium · glass · fabric facial interfaceAluminium · glass · fabric facial interface
ColoursColours the manufacturer sells it in.Silver · BlackSilver · Black
Haptics in the headsetVibration in the headset itself, not in the controllers.Haptics in the headset: not published by the manufacturerHaptics in the headset: not published by the manufacturer
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.inside-out 6DoFinside-out 6DoF
Base stationsWhether boxes have to be mounted on the walls before it works.Not neededNot needed
Tracking camerasHow many cameras it uses to know where it is.66
Tracking rateHow often position is recalculated. Higher is steadier.Tracking rate: not published by the manufacturerTracking rate: not published by the manufacturer
Depth sensorA dedicated sensor for distance, on top of the cameras.YesYes
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.YesYes
Hand tracking detailHow much of the hand reaches the application: a pinch, or a jointed hand pose a scenario can read.Full hand skeletonFull hand skeleton
Hands and controllers at onceWhether a controller in one hand and a bare hand in the other work at the same time.Hands and controllers at once: not published by the manufacturerHands and controllers at once: not published by the manufacturer
Hand tracking SDKThe SDK an application reaches the hand tracking through, and any named modes that change how it behaves.ARKit (visionOS) — eyes + hands are the primary inputARKit (visionOS) — eyes + hands are the primary input
Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics.YesYes
Face trackingTracks facial expression — for avatars, not for training scenarios.YesYes
Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.NoneNone
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.NoNo
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.None (hands only)None (hands only)
Other controllersWhether the headset works with controllers other than the ones it ships with.Specific controllers from another maker — PlayStation VR2 Sense ControllerOther controllers: not published by the manufacturer
Other input methodsWays in beyond controllers and bare hands.Voice · Look and pinchVoice · Look and pinch
PerformanceHow much the headset can run — sharper scenes, more objects, smoother mixed reality. Higher is better.
Highest — the heaviest scenes
Highest — the heaviest scenes
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Apple M5Apple M2
CPUCores and clocks, where the manufacturer publishes them.10-core (4 x 4.6 GHz, 6 x 3.0 GHz)Octa-core Avalanche / Blizzard (4 x 3.5 GHz, 4 x 2.4 GHz)
GPUThe graphics part of the chip.Apple M5 10-core GPUApple M2 10-core GPU
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.16 GB16 GB
PlatformThe platform an application is built against — and what an MDM has to speak.visionOS 26visionOS
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.256 GB · 512 GB · 1024 GB256 GB · 512 GB · 1024 GB
SD card slotWhether storage can be added with a card.NoNo
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.150 min120 min
Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.Battery capacity (Wh): not published by the manufacturer35.9 Wh
Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.Battery capacity (mAh): not published by the manufacturer3166 mAh
Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.Charge time: not published by the manufacturer90 min
ChargerPower of the supplied charger — it decides the charge time above.40 W30 W
External batteryBattery on a cable or a puck instead of on the head.YesYes
Charging caseExtra runtime carried in the case the glasses ship with.Charging case: not published by the manufacturerCharging case: not published by the manufacturer
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.NoNo
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.NoNo
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.NoNo
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.NoNo
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.NoNo
Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints.YesYes
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".Certifications: not published by the manufacturerCertifications: not published by the manufacturer
PortsPhysical sockets and charging contacts.USB Type-CUSB Type-C
Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.66
BluetoothFor controllers, headphones and accessories.5.35.3
Video from a computerWhether a computer can drive it, over a cable or wirelessly.Video from a computer: not published by the manufacturerWireless (Mac Virtual Display)
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Built-in speakersBuilt-in speakers
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.YesYes
MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.66
Price bandThe band it sits in, rather than a price that goes stale.PremiumPremium
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.$3499$3499
Price by configurationWhat each configuration cost at launch.Price by configuration: not published by the manufacturer256 GB $3499 · 512 GB $3699 · 1 TB $3899
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.$3499Price today: not published by the manufacturer
Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing.3 / 5Four independent outlets, all reviewing the M5 rather than the original. They agree on two things: the Dual Knit Band distributes the load better than either band before it, and total mass went up. They split hard on whether that is enough — AppleInsider lists comfort as solved, Gizmodo says the gain is barely perceptible, Six Colors lands in between with hour-plus stretches and the clearest statement of the ceiling: there is only so much a band can do for a 750 g device worn on the face. A 3 is the conservative reading of that spread.9to5Mac M5 review,Six Colors M5 review,Gizmodo M5 review,AppleInsider M5 reviewComfort (from reviews): not published by the manufacturer
Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers.Edge clarity (from reviews): not published by the manufacturerEdge clarity (from reviews): not published by the manufacturer
Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers.Tracking reliability (from reviews): not published by the manufacturerTracking reliability (from reviews): not published by the manufacturer
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.4 / 5Both agree the gaze-and-pinch fusion carries the whole interface better than anything else, while the raw hand tracking trails Meta: Road to VR measured 127.7 ms photon-to-hand latency against 70.3 ms on Quest 3, and UploadVR notes developers get a low update-rate skeleton.Road to VR review,UploadVR reviewHand tracking quality (from reviews): not published by the manufacturer

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.