Skillsive

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HoloLens 2 vs Magic Leap 2

Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.

Differences you can see

Pictures first, table second. Every chart is computed from the same published fields you can read below it — nothing here is an illustration.

  • HoloLens 2
  • Magic Leap 2

Resolution per eye

Panels at true pixel scale, one inside the other.

The sharpest panel here has 88% more pixels per eye than the softest — that is what you gain on small text inside a scene.

Field of view

Seen from above. The grey area is roughly the human binocular field (~200°).

  • Magic Leap 270° diagonal
  • HoloLens 252° diagonal

The widest field here is 70°, the narrowest 52°. A pair of human eyes covers about 200° — even the best of these shows less than two thirds of that.

Weight

On the whole catalogue’s scale, from 30 g to 830 g.

HoloLens 2566 g
Magic Leap 2260 g
30 g830 g

Battery

On the whole catalogue’s scale, from 45 min to 540 min; a handful of outliers, up to 2880 min, sit beyond it.

HoloLens 2180 min
Magic Leap 2210 min
45 min540 min

On sale, and supported

Two different questions: how long you can still buy it new, and how long the manufacturer keeps updating it. The dashed line is the end of a three-year training programme (2029).

HoloLens 2 sold 2019–2024 · support until 2027

Magic Leap 2 sold 2022–2026 · support until 2027

available newmanufacturer support after the last sale

20182030

Sold and supported are not the same thing. A model can leave the shelves while its maker keeps shipping software to the units you already own — and it can stay on the shelves with no published support commitment at all.

What actually differs

Computed from the two records, most decisive first.

  • Device type

    HoloLens 2
    Standalone AR
    Magic Leap 2
    AR with a compute puck
  • Third-party apps

    HoloLens 2
    Vendor SDK only
    Magic Leap 2
    Ordinary Android app (APK)
  • Launch price

    HoloLens 2
    $3500
    Magic Leap 2
  • Resolution per eye

    HoloLens 2
    1440x936
    Magic Leap 2
    1440x1760
  • Field of view

    HoloLens 2
    52° diagonal
    Magic Leap 2
    70° diagonal
  • Brightness

    HoloLens 2
    Magic Leap 2
    2000 nits
  • Refresh rate

    HoloLens 2
    60 Hz
    Magic Leap 2
    120 Hz
  • Weight

    HoloLens 2
    566 g
    Magic Leap 2
    260 g
  • Controller tracking

    HoloLens 2
    None (hands only)
    Magic Leap 2
    6DoF
  • Battery

    HoloLens 2
    180 min
    Magic Leap 2
    210 min
  • Availability

    HoloLens 2
    Discontinued in 2024
    Magic Leap 2
    Discontinued in 2026
  • Manufacturer

    HoloLens 2
    Microsoft
    Magic Leap 2
    Magic Leap

They match on 19 further specifications.

Full specification, row by row

44 of 85 rows differ.

Specifications of the selected headsets, one column per model
Specification
HoloLens 2

Microsoft

Magic Leap 2

Magic Leap

ManufacturerWho makes it — and who you buy support from.MicrosoftMagic Leap
CategoryWhich kind of product this is. It decides which rows below make sense at all.AR — spatialAR — spatial
Device typeWhere the computing happens, and therefore what you need to run it.Standalone ARAR with a compute puck
AnnouncedThe day it was shown, which is not the day it shipped.2019-05-022021-02-01
ReleasedYear the model went on sale. Older is not automatically worse in this category.20192022
AvailabilityWhether you can still order it new today.Discontinued in 2024Discontinued in 2026
Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy.2027-12-312027-12-31
DisplayHow the image is produced. "No display" is a real answer in this category, not a gap.WaveguideWaveguide
Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue.Both eyesBoth eyes
Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable.1440x936*VRcompare1440x1760
Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort.60 Hz120 Hz*Magic Leap 2 Detailed Spec Sheet (PDF, distributor-hosted)
Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work.52° diagonal*VRcompare70° diagonal
Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves.Pixel density: not published by the manufacturerPixel density: not published by the manufacturer
BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does.Brightness: not published by the manufacturer2000 nits*VRcompare
WeightThe device alone. Anything above roughly 150 g is felt within an hour.566 g260 g
Visible field of viewWhat the eye actually sees through the optics, by axis.43° horizontal · 29° verticalVisible field of view: not published by the manufacturer
Rendered field of viewWhat the device draws. Never smaller than what you see.Rendered field of view: not published by the manufacturerRendered field of view: not published by the manufacturer
Binocular overlapWhere both eyes see the same thing — this is where depth happens.Binocular overlap: not published by the manufacturerBinocular overlap: not published by the manufacturer
Average pixel densityPixels per degree across the image. More is sharper.Average pixel density: not published by the manufacturerAverage pixel density: not published by the manufacturer
Peak pixel densityThe sharpest point, usually the centre of the lens.Peak pixel density: not published by the manufacturerPeak pixel density: not published by the manufacturer
Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile.Subpixel layout: not published by the manufacturerSubpixel layout: not published by the manufacturer
Foveated renderingWhether detail is dropped outside where you look, to save performance.Foveated rendering: not published by the manufacturerFoveated rendering: not published by the manufacturer
Vision correctionHow somebody who wears glasses uses it, and in what dioptre range.Fits over glassesOfficial lens inserts · -10 to 5 D
DimensionsWidth, height and depth of the device itself.Dimensions: not published by the manufacturerDimensions: not published by the manufacturer
Weight with strapWith the strap it ships with — the weight you actually wear.Weight with strap: not published by the manufacturerWeight with strap: not published by the manufacturer
Head strapSoft band or a rigid one. Decides how the weight sits over an hour.Rigid strap with a dialRigid strap with a dial
MaterialsShell and facial interface, in the vendor’s words.Plastic · foamPlastic
ColoursColours the manufacturer sells it in.GreyGrey
Haptics in the headsetVibration in the headset itself, not in the controllers.NoNo
TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed.6DoF (position in space)6DoF (position in space)
Tracking camerasHow many cameras it uses to know where it is.43
Tracking rateHow often position is recalculated. Higher is steadier.Tracking rate: not published by the manufacturerTracking rate: not published by the manufacturer
Depth sensorA dedicated sensor for distance, on top of the cameras.YesYes
Hand trackingWhether bare hands can operate the interface, without a controller or the phone.YesYes
Hand tracking detailHow much of the hand reaches the application: a pinch, or a jointed hand pose a scenario can read.Full hand skeletonFull hand skeleton
Hands and controllers at onceWhether a controller in one hand and a bare hand in the other work at the same time.Hands and controllers at once: not published by the manufacturerHands and controllers at once: not published by the manufacturer
Hand tracking SDKThe SDK an application reaches the hand tracking through, and any named modes that change how it behaves.Hand tracking SDK: not published by the manufacturerHand tracking SDK: not published by the manufacturer
Face trackingTracks facial expression — for avatars, not for training scenarios.NoNo
Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs.NoneBody tracking: not published by the manufacturer
Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only.NoYes
Controller modelThe manufacturer's own name for the controller.does not apply to this classMagic Leap 2 Controller
Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only.None (hands only)6DoF
Controller tracking methodWhat establishes where the controller is. It decides whether the controller keeps working behind your back or down at your hip — “6DoF” on its own does not say.does not apply to this classCameras on the controller
Other controllersWhether the headset works with controllers other than the ones it ships with.Other controllers: not published by the manufacturerThis headset’s own controllers only
Finger tracking on the controllerWhether the controller senses individual fingers, and how.does not apply to this classFinger tracking on the controller: not published by the manufacturer
Controller inputsButtons, sticks and triggers the controller offers.does not apply to this classTouchpad · trigger · bumper · menu button · home button
Controller hapticsVibration feedback in the hand.does not apply to this classYes
Controller powerDisposable cells or a built-in rechargeable — a fleet question.does not apply to this classBuilt-in rechargeable
Controller weightOne controller, as the vendor weighs it.does not apply to this class140 g
Other input methodsWays in beyond controllers and bare hands.Voice · Look and pinchVoice
Where it computesWhether the device computes on its own or depends on a phone, PC or belt-worn puck.Standalone (own computer)Driven by a belt-worn puck
ProcessorThe processor and memory inside. This is what the performance grade above is derived from.Qualcomm Snapdragon 850 Compute PlatformAMD Quad-core Zen2 x86 CPU*VRcompare
CPUCores and clocks, where the manufacturer publishes them.Octa-core Kryo 385 (4x 2.96 GHz, 4 x 1.8 GHz)Quad-core Zen2 (4 x 3.92 GHz, 8 threads)
GPUThe graphics part of the chip.Adreno 630AMD GFX10.2: 1SE 1SA 4 WGP
MemoryRAM on the device. Together with the chipset it sets how complex a scene can be.4 GB16 GB
PlatformThe platform an application is built against — and what an MDM has to speak.Windows HolographicMagic Leap OS (AOSP) Android 10
StorageOn-board space for downloaded courses. More matters for an offline library in several languages.Storage: not published by the manufacturerStorage: not published by the manufacturer
SD card slotWhether storage can be added with a card.NoSD card slot: not published by the manufacturer
BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure.180 min210 min
Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw.Battery capacity (Wh): not published by the manufacturerBattery capacity (Wh): not published by the manufacturer
Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two.Battery capacity (mAh): not published by the manufacturerBattery capacity (mAh): not published by the manufacturer
Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it.Charge time: not published by the manufacturer180 min
ChargerPower of the supplied charger — it decides the charge time above.18 WCharger: not published by the manufacturer
External batteryBattery on a cable or a puck instead of on the head.External battery: not published by the manufacturerYes
Charging caseExtra runtime carried in the case the glasses ship with.Charging case: not published by the manufacturerCharging case: not published by the manufacturer
Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station.Hot-swap battery: not published by the manufacturerHot-swap battery: not published by the manufacturer
Third-party appsHow a third party's application reaches the device: an ordinary Android package, a vendor-only SDK, or not at all.Vendor SDK onlyOrdinary Android app (APK)
Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today.NoNo
Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management.Suitable for training: not published by the manufacturerSuitable for training: not published by the manufacturer
Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices.YesYes
Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts.Business tier: not published by the manufacturerBusiness tier: not published by the manufacturer
CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine".ANSI Z87.1 · CSA Z94.3 · EN 166 · IP50FCC · CE · ANSI/CAN/UL 8400 · IEC 62471 · IEC 60825 · ISO 10993
PortsPhysical sockets and charging contacts.USB Type-CUSB Type-C
Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up.5 (802.11ac 2x2)6 (802.11 a/b/g/n/ac/ax)
BluetoothFor controllers, headphones and accessories.5.05.1
Video from a computerWhether a computer can drive it, over a cable or wirelessly.Video from a computer: not published by the manufacturerVideo from a computer: not published by the manufacturer
AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working.Built-in speakersBuilt-in speakers
MicrophoneBuilt-in microphone — the other half of talking to a remote expert.YesYes
MicrophonesHow many. An array picks a voice out of a noisy hall; one does not.54
CameraA camera is what makes a remote expert call and photo documentation possible.YesYes
Price bandThe band it sits in, rather than a price that goes stale.EnterpriseEnterprise
Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale.$3500Launch price: not published by the manufacturer
Price by configurationWhat each configuration cost at launch.Price by configuration: not published by the manufacturerPrice by configuration: not published by the manufacturer
Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer.Price today: not published by the manufacturerPrice today: not published by the manufacturer
Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers.4 / 5Both rate it above the VR competition of its day thanks to the depth sensor. UploadVR calls it incredibly solid, far more so than Quest 2; Road to VR deliberately tried to break it with an index-and-thumb grip and a full-handed claw and could not.UploadVR review,Road to VR reviewdoes not apply to this class

“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.

Product and company names used here are the trademarks of their respective owners and appear only to identify the hardware being compared. We are not affiliated with, sponsored by or endorsed by any of these manufacturers. Illustrations are our own.