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Meta Quest 3 vs PICO 4 Ultra
Both devices below are described from their manufacturers’ own specification pages. Where a row does not apply to one of them, it says so rather than showing a dash — that is a different statement from “the maker does not publish it”.
Differences you can see
Pictures first, table second. Every chart is computed from the same published fields you can read below it — nothing here is an illustration.
- Meta Quest 3
- PICO 4 Ultra
Resolution per eye
Panels at true pixel scale, one inside the other.
The sharpest panel here has 2% more pixels per eye than the softest — that is what you gain on small text inside a scene.
Field of view
Seen from above. The grey area is roughly the human binocular field (~200°).
- Meta Quest 3110° horizontal
- PICO 4 Ultra105° horizontal
The widest field here is 110°, the narrowest 105°. A pair of human eyes covers about 200° — even the best of these shows less than two thirds of that.
Weight
On the whole catalogue’s scale, from 30 g to 830 g.
Launch price
On the whole catalogue’s scale, from $199 to $3499; a handful of outliers, up to $38500, sit beyond it.
IPD range
Against the 54–74 mm range most adults fall into.
The grey band is people, not hardware. Where a coloured bar stops short of it, that share of a team cannot set the headset to their eyes — and a badly set distance is the usual cause of headaches after twenty minutes.
Brightness
On a non-linear scale, so a 200-nit and a 5000-nit device both stay readable on it.
- Office lighting300 nits
- Overcast daylight1000 nits
- Direct sunlight5000 nits
Brightness only decides anything on see-through optics: it is what the image has to compete with. The reference levels below are approximate conditions, not product figures.
On sale, and supported
Two different questions: how long you can still buy it new, and how long the manufacturer keeps updating it. The dashed line is the end of a three-year training programme (2029).
Meta Quest 3 on sale since 2023 · support until 2028
PICO 4 Ultra on sale since 2024 · no published end of support
available newmanufacturer support after the last sale
Sold and supported are not the same thing. A model can leave the shelves while its maker keeps shipping software to the units you already own — and it can stay on the shelves with no published support commitment at all.
What actually differs
Computed from the two records, most decisive first.
Launch price
- Meta Quest 3
- $499
- PICO 4 Ultra
- $649
Resolution per eye
- Meta Quest 3
- 2064x2208
- PICO 4 Ultra
- 2160x2160
Field of view
- Meta Quest 3
- 110° horizontal
- PICO 4 Ultra
- 105° horizontal
Refresh rate
- Meta Quest 3
- 72/90/120 Hz
- PICO 4 Ultra
- 90 Hz
Weight
- Meta Quest 3
- 515 g
- PICO 4 Ultra
- 580 g
Battery
- Meta Quest 3
- 132 min
- PICO 4 Ultra
- —
Manufacturer
- Meta Quest 3
- Meta
- PICO 4 Ultra
- PICO (ByteDance)
Announced
- Meta Quest 3
- 2023-06-01
- PICO 4 Ultra
- 2024-08-20
Released
- Meta Quest 3
- 2023
- PICO 4 Ultra
- 2024
Support ends
- Meta Quest 3
- 2028-10-10
- PICO 4 Ultra
- —
Certifications
- Meta Quest 3
- CE
- PICO 4 Ultra
- —
Memory
- Meta Quest 3
- 8 GB
- PICO 4 Ultra
- 12 GB
They match on 39 further specifications.
Full specification, row by row
48 of 95 rows differ.
| Specification | Meta Quest 3 Meta | PICO 4 Ultra PICO (ByteDance) |
|---|---|---|
| ManufacturerWho makes it — and who you buy support from. | Meta | PICO (ByteDance) |
| CategoryWhich kind of product this is. It decides which rows below make sense at all. | VR — standalone | VR — standalone |
| Device typeWhere the computing happens, and therefore what you need to run it. | Standalone VR, also PC-powered | Standalone VR, also PC-powered |
| AnnouncedThe day it was shown, which is not the day it shipped. | 2023-06-01 | 2024-08-20 |
| ReleasedYear the model went on sale. Older is not automatically worse in this category. | 2023 | 2024 |
| AvailabilityWhether you can still order it new today. | On sale | On sale |
| Support endsThe date the manufacturer stops supporting it. Decisive for a fleet you are about to buy. | 2028-10-10 | Support ends: not published by the manufacturer |
| PanelThe screen type. micro-OLED gives deeper blacks and higher contrast; LCD is brighter and cheaper. | LCD | LCD |
| OpticsThe lenses in front of the panel. Pancake stays sharp closer to the edges than older Fresnel, which decides how much a trainee has to aim their head to read something. | Pancake lenses | Pancake lenses |
| Eyes coveredOne eye or both. Over a full shift this is a real difference in fatigue. | Both eyes | Both eyes |
| Resolution per eyePixels delivered to each eye. Higher means small text and labels stay readable. | 2064x2208 | 2160x2160 |
| Refresh rateImages per second. Higher feels smoother and helps people prone to motion discomfort. | 72/90/120 Hz | 90 Hz |
| Field of viewHow much of your view the image covers. Bigger is more immersive, not automatically better for work. | 110° horizontal | 105° horizontal |
| Pixel densityPixels per degree of view — the honest way to compare sharpness between a headset and a pair of glasses. Higher is sharper. Only shown where somebody published it; we never compute it ourselves. | Pixel density: not published by the manufacturer | Pixel density: not published by the manufacturer |
| BrightnessIn a plant or outdoors, brightness decides legibility more than resolution does. | 100 nits | ≈100 nits*VRcompare |
| WeightThe device alone. Anything above roughly 150 g is felt within an hour. | 515 g | 580 g |
| Visible field of viewWhat the eye actually sees through the optics, by axis. | Visible field of view: not published by the manufacturer | Visible field of view: not published by the manufacturer |
| Rendered field of viewWhat the device draws. Never smaller than what you see. | 108° horizontal · 98.25° vertical · 113.3° diagonal | 104° horizontal · 104° vertical · 122.16° diagonal |
| Binocular overlapWhere both eyes see the same thing — this is where depth happens. | 80° | 104° |
| Average pixel densityPixels per degree across the image. More is sharper. | 18.8 PPD horizontal (computed) | 20.6 PPD horizontal (computed) |
| Peak pixel densityThe sharpest point, usually the centre of the lens. | 25 PPD | Peak pixel density: not published by the manufacturer |
| Subpixel layoutHow the coloured dots sit in a pixel. A stripe looks cleaner on text than PenTile. | RGB stripe · 3 subpixels per pixel | RGB stripe · 3 subpixels per pixel |
| Foveated renderingWhether detail is dropped outside where you look, to save performance. | Fixed | Foveated rendering: not published by the manufacturer |
| PassthroughWhat the front cameras give you: colour, grayscale, or nothing. | Colour | Colour |
| Passthrough camerasResolution, density and frame rate of that camera feed. | 18 PPD | Passthrough cameras: not published by the manufacturer |
| IPD adjustmentMatching lens spacing to the eyes. Motorised is fastest when one headset passes between people. | Manual | IPD adjustment: not published by the manufacturer |
| IPD rangeHow far the lenses travel to match eye spacing. A narrow range excludes part of any group of adults, which matters when one headset is shared. | 53–75 mm | 58–72 mm |
| Works with glassesWhether people who wear glasses can use it — fits over them, or takes prescription lens inserts. | Yes | Yes |
| Vision correctionHow somebody who wears glasses uses it, and in what dioptre range. | Official lens inserts · -10 to 6 D | Fits over glasses |
| DimensionsWidth, height and depth of the device itself. | Dimensions: not published by the manufacturer | 165 × 84 × 62 mm |
| Weight with strapWith the strap it ships with — the weight you actually wear. | Weight with strap: not published by the manufacturer | Weight with strap: not published by the manufacturer |
| Head strapSoft band or a rigid one. Decides how the weight sits over an hour. | Soft strap | Rigid strap with a dial |
| MaterialsShell and facial interface, in the vendor’s words. | Plastic · foam facial interface | Plastic · foam facial interface |
| ColoursColours the manufacturer sells it in. | White | White · Grey |
| Haptics in the headsetVibration in the headset itself, not in the controllers. | No | No |
| TrackingWhether content stays put in the room (6DoF), follows head rotation (3DoF) or is simply fixed. | inside-out 6DoF | inside-out 6DoF |
| Base stationsWhether boxes have to be mounted on the walls before it works. | Not needed | Not needed |
| Tracking camerasHow many cameras it uses to know where it is. | 4 | 4 |
| Tracking rateHow often position is recalculated. Higher is steadier. | Tracking rate: not published by the manufacturer | Tracking rate: not published by the manufacturer |
| Depth sensorA dedicated sensor for distance, on top of the cameras. | Yes | Yes |
| Hand trackingWhether bare hands can operate the interface, without a controller or the phone. | Yes | Yes |
| Hand tracking detailHow much of the hand reaches the application: a pinch, or a jointed hand pose a scenario can read. | Full hand skeleton | Full hand skeleton |
| Hands and controllers at onceWhether a controller in one hand and a bare hand in the other work at the same time. | Yes | Hands and controllers at once: not published by the manufacturer |
| Hand tracking SDKThe SDK an application reaches the hand tracking through, and any named modes that change how it behaves. | Meta Interaction SDK / OpenXR hand skeleton (Fast + Wide Motion Mode) | PICO Unity Integration SDK / OpenXR |
| Eye trackingThe headset knows where the trainee is looking. Enables sharper rendering where they look, and attention analytics. | No | No |
| Face trackingTracks facial expression — for avatars, not for training scenarios. | No | No |
| Body trackingHow much of the body the device knows about. Estimated legs are not tracked legs. | Upper body, legs estimated | None |
| Controllers includedWhether motion controllers come in the box, or are bought separately — or the device is hands-only. | Yes | Yes |
| Controller modelThe manufacturer's own name for the controller. | Meta Quest Touch Plus Controllers | Pico 4 Ultra Controller |
| Controller tracking6DoF controllers track position and rotation, so a hand reaches in space; 3DoF only point. “None” means hands only. | 6DoF | 6DoF |
| Controller tracking methodWhat establishes where the controller is. It decides whether the controller keeps working behind your back or down at your hip — “6DoF” on its own does not say. | Headset cameras | Headset cameras |
| Other controllersWhether the headset works with controllers other than the ones it ships with. | Other controllers from the same maker — Meta Quest Touch Pro | This headset’s own controllers only |
| Finger tracking on the controllerWhether the controller senses individual fingers, and how. | Capacitive (partial) | Finger tracking on the controller: not published by the manufacturer |
| Controller inputsButtons, sticks and triggers the controller offers. | Capacitive face buttons · capacitive joystick · capacitive touch pad · capacitive index trigger · middle finger trigger | Triggers · thumbstick · face buttons |
| Controller hapticsVibration feedback in the hand. | Yes | Yes |
| Controller powerDisposable cells or a built-in rechargeable — a fleet question. | AA batteries | AA batteries |
| Controller weightOne controller, as the vendor weighs it. | Controller weight: not published by the manufacturer | Controller weight: not published by the manufacturer |
| Other input methodsWays in beyond controllers and bare hands. | Other input methods: not published by the manufacturer | Other input methods: not published by the manufacturer |
| PerformanceHow much the headset can run — sharper scenes, more objects, smoother mixed reality. Higher is better. | Very good | Very good |
| ProcessorThe processor and memory inside. This is what the performance grade above is derived from. | Snapdragon XR2 Gen 2 | Snapdragon XR2 Gen 2 |
| CPUCores and clocks, where the manufacturer publishes them. | Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz) | Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz) |
| GPUThe graphics part of the chip. | Adreno 740 | Adreno 740 |
| MemoryRAM on the device. Together with the chipset it sets how complex a scene can be. | 8 GB | 12 GB |
| PlatformThe platform an application is built against — and what an MDM has to speak. | Meta Horizon OS | PICO OS |
| StorageOn-board space for downloaded courses. More matters for an offline library in several languages. | 512 GB | 256 GB |
| SD card slotWhether storage can be added with a card. | No | No |
| BatteryRuntime as the manufacturer states it. A hot-swappable pack matters more than the figure. | 132 min | Battery: not published by the manufacturer |
| Battery capacity (Wh)Energy in the cell. Bigger is longer, given the same power draw. | ≈19.44 Wh*iFixit teardown, reported by UploadVR | Battery capacity (Wh): not published by the manufacturer |
| Battery capacity (mAh)The same fact in the other unit vendors use. We never convert between the two. | 5060 mAh | 5700 mAh |
| Charge timeFrom empty to full. Rarely stated by the manufacturer, so it usually comes from whoever timed it. | 138 min | 60 min |
| ChargerPower of the supplied charger — it decides the charge time above. | 18 W | 45 W |
| External batteryBattery on a cable or a puck instead of on the head. | No | External battery: not published by the manufacturer |
| Charging caseExtra runtime carried in the case the glasses ship with. | Charging case: not published by the manufacturer | Charging case: not published by the manufacturer |
| Hot-swap batteryWhether a charged battery can replace the empty one without ending the session. This is what decides if a headset can hold an all-day training station. | No | No |
| Runs Skillsive appsOur own statement about whether Skillsive training applications run on it today. | Yes | Yes |
| Suitable for trainingOur judgement on whether it survives real deployment: comfort, hygiene, fleet management. | Yes | Yes |
| Kiosk mode / MDMVendor tooling to enrol devices, push an app and lock the headset to it. Practically required above ten devices. | No | No |
| Business tierAn official business tier, so devices belong to the company rather than to employees’ personal accounts. | No | No |
| Swappable facial interfaceRemovable, wipeable face padding. A consumable, and the difference between shared use and complaints. | Yes | Yes |
| CertificationsIndustrial certifications stated on the manufacturer's own page. Empty means unconfirmed, never "probably fine". | CE | Certifications: not published by the manufacturer |
| PortsPhysical sockets and charging contacts. | USB Type-C · charging contacts | USB Type-C |
| Wi-FiThe Wi-Fi generation — it decides how well wireless streaming holds up. | 6E | 7 (802.11 a/b/g/n/ac/ax/be) |
| BluetoothFor controllers, headphones and accessories. | 5.2 | 5.3 |
| Video from a computerWhether a computer can drive it, over a cable or wirelessly. | Over a cable · Wireless (Oculus Link) | Over a cable · Wireless |
| AudioBuilt-in sound. Matters most where somebody has to hear a remote expert while working. | Built-in speakers · Headphone jack | Built-in speakers |
| MicrophoneBuilt-in microphone — the other half of talking to a remote expert. | Yes | Yes |
| MicrophonesHow many. An array picks a voice out of a noisy hall; one does not. | Microphones: not published by the manufacturer | 4 |
| Price bandThe band it sits in, rather than a price that goes stale. | Mid range | Mid range |
| Launch priceThe manufacturer's launch price. Fixed history, so it never goes stale. | $499 | $649 |
| Price by configurationWhat each configuration cost at launch. | Price by configuration: not published by the manufacturer | Price by configuration: not published by the manufacturer |
| Price todayApproximate current net price in USD — a general figure, since these barely differ between regions once tax is stripped out. A snapshot from the date shown, not an offer. | $599.99 | Price today: not published by the manufacturer |
| Comfort (from reviews)How it wears over a full session. Scored from agreement between independent reviewers, not from our own testing. | 3 / 5Reviewers agree the centre of mass sits closer to the face than on Quest 2, so it feels lighter than its 515 g suggests. They split on the bundled soft strap: UploadVR found it fine for about an hour, Road to VR called it as poor as Quest 2's. For shared training, budget for a rigid strap.Road to VR review,UploadVR review | 3 / 5The sharpest split in this batch, and it is informative. All three agree the balance is good — the rear battery counterweights the visor. They part company on pressure: MIXED, the only multi-day full review, reports forehead and cheekbone marks and headaches; UploadVR found it comfortable immediately, in a short hands-on. Trusted Reviews gives the mechanism away by noting the small sweet spot forced tightening. A 3 and not a 4: good balance, contested pressure.MIXED review,UploadVR hands-on,Stuff review |
| Edge clarity (from reviews)Sharpness away from the centre of the lens. Scored from agreement between independent reviewers. | 4 / 5Rated on agreement, not our own testing: UploadVR calls the edge-to-edge clarity of the pancake lenses “almost total”, and an independent optical review finds the sweet spot wide enough that the headset stops needing constant adjustment. The cost named alongside it is lower light efficiency through the lens stack.UploadVR review,Lenseland optical review | 2 / 5Two independent outlets, same verdict, both benchmarking against the Quest 3: a clearly identifiable sweet spot with the image going blurry quickly toward the edges, and MIXED additionally reporting mirrored reflections at the upper corners when a light sits behind you. Worth stating plainly because these are pancake lenses — nobody should read this catalogue and conclude that pancake means good edge clarity.MIXED review,UploadVR hands-on |
| Tracking reliability (from reviews)How tracking holds up in poor light and fast movement. Scored from agreement between independent reviewers. | 5 / 5Both outlets find the headset side faultless — MIXED calls the 6DoF tracking beyond reproach, UploadVR had it holding in almost total darkness. They part on the ring-less Touch Plus: MIXED reads it as more precise than Quest 2’s, UploadVR reports occasional loss when a hand goes behind the back.MIXED review,UploadVR review | 4 / 5Both outlets report tracking working without fault, standalone and over PC VR streaming, with Stuff adding zero latency issues in its testing. Held at 4 rather than 5 on the strength of MIXED's own dissenting detail — occasional controller jitter and edge flickering — which points the same way as the dim-light caveat other reviewers raise.MIXED review,Stuff review |
| Hand tracking quality (from reviews)How usable controller-free hand tracking is in a training scenario. Scored from agreement between reviewers. | 4 / 5Rated on agreement rather than our own testing: UploadVR finds less jitter, better accuracy and better handling of overlapping hands than PSVR2, and Road to VR reports Meta still shipping measurable improvements. Not a 5 because fast motion and low light still cost tracking.UploadVR, Quest 3 vs PSVR2 hand tracking,Road to VR, hand-tracking upgrade | 2 / 5The two outlets disagree on magnitude and agree on direction. MIXED says Pico has made no progress since the PICO 4 and calls the result a disaster; Trusted Reviews calls it half-decent but reports having to angle the hands inward so the headset can read a gesture. Neither describes a system that works without the user compensating for it, which is what a 2 means here. Notably, two other outlets covering the device do not assess hand tracking at all.MIXED review,Trusted Reviews |
“—” means the manufacturer does not publish that figure. “≈” with an asterisk means it was measured by somebody else — follow the asterisk for who. Prices are an indicative net figure in USD, a snapshot from the date on each model page, not an offer.
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